The first two layers (F2L) of the Rubik’s Cube are solved simultaneously rather than individually. In the Orient last layer (OLL); Permute last layer PLL 4. PLL (Permutation if Last Layer): Correctly permuting the last layer corner & edge .. the F2L, know the Full PLL and 2 look OLL, and finally go for the full OLL too. So I’m really new to all these terms. Can someone explain to me what the acronyms PLL / OLL / and F2l mean? (And any others that exist).

Author: | Kagajar Goltinris |

Country: | Honduras |

Language: | English (Spanish) |

Genre: | Art |

Published (Last): | 3 February 2016 |

Pages: | 180 |

PDF File Size: | 13.70 Mb |

ePub File Size: | 12.50 Mb |

ISBN: | 488-2-69447-399-7 |

Downloads: | 5262 |

Price: | Free* [*Free Regsitration Required] |

Uploader: | Brajinn |

The cases for this step can all be solved intuitively if you have enough experience.

I shall now try to explain some further concepts that you can use to improve your F2L. The strategy here is to join a corner of the first layer with the edge that goes above it, then insert that pair. Not having to turn the cube over after completing the cross on the top layer saves a lot of time, and it also means that you can be looking for the pieces for the next step whilst completing the cross on the bottom.

Using this algorithm is much faster, as it makes a cross in one go. The way it works is to split up the steps into two smaller steps each.

I’m not exceptionally intuitive when it comes to the cube. While this is also an excellent life tip, some situations are just better handled on a specific side of the cube. The corner pieces should then be permuted correctly in relation to each other – but you might need to turn the top layer so that they are back in the right places.

Being able to identify it easily will make algorithms that use it easier to learn, so whenever it is used in this guide it will be highlighted in red. This is for the same reason as the cross in step 1 – you need to be able to look at the cube and produce an efficient way of solving each F2L pair. Now that you know the beginner method, you can begin to introduce the concepts in this guide into your solves. Something else to bear in mind is that you don’t always need to put the edge pieces in the correct place straight away.

Thread starter cwdana Start date Feb 8, You will have to rely on them in practically every solve until you learn every other OLL and PLL algorithm, which will take you some time and effort.

It simply solves each piece relative to each otherand then places them in one go. If you can intuitively solve every F2L situation you come across then jolly well done, but there are a few cases where there is just a better, faster, much less obvious algorithm to solve it.

This idea of finding an empty space on the cube and using it to build a corner-edge pair is crucial to F2L, as of course you want to be able to construct each of the four F2L pairs without disturbing any previously solved ones. That’s why there’s a big scary table of algorithms lurking on the algorithms pagebut because we’re using our clever 2-look shortcut, you only need p,l know the following seven. But now you’re opl.

## How to Solve the Rubik’s Cube/CFOP

Views Read Edit View history. It’s easier to perform the quick trigger first and then add on the Ooll, as opposed to modifying a well-practised sequence.

It is recommended that you should start learning using the beginner method first, then use the Fridrich method once you have become proficient at that. Although it requires you to memorise many up to 78 different algorithms, it’s one of the fastest speedcubing methods.

### What’s PLL / OLL / F2l ? | SpeedSolving Puzzles Community

But because you’re not a beginner any more, you can be a little clever if you find yourself presented with this:. Make a white cross, solve the corners, solve layer 2, then layer 3. This is used in Fridrich a method to solve the cube’s first two layers.

It should be obvious to you that you can simply do F2 to correctly place the white-blue edge piece on the bottom layer.

In the following example, you can see that the ‘headlights’ are on the Front face, as the top layer corners are both blue. Then, once you know those few algorithms, you can begin to learn the rest of the last layer algorithms while always being able to fall back on the ones you know. It’s beautiful, and no horrid cube rotations.

Instead, really try and solve each case intuitively. This page was last edited on 17 Decemberat However, the second algorithm is much faster to perform, as it is essentially the same few moves performed three times. These steps are solved using only one algorithm each.

Well here is where your journey begins. And any others that exist Thanks! I just got into cubing a month or so ago. You want a taste of the high-flying, rock and roll lifestyle of the speedcuber.

### SoluciĆ³n Rubik: PLL OLL F2L | DRAWING | Pinterest | Cube, Cube pattern and PLL

To do this, you need to look for ‘headlights’ – a face where both top layer corners are the same colour presumably named due to their resemblance to the headlights of a car. I have gone through each of these situations and chosen algorithms that I think are easy to both perform and learn, but you may feel differently.

Because it was taken already, that’s why. But just look at it.

You needn’t go through the steps in order – you can lpl and practise each bit independently, falling back on the beginner method as and when you need it. Algorithm helper Toggle algorithm helper.

Move on to the next sections, but keep starting r2l the cross on the bottom. Although the idea of slowing down in order to speed up may be counter-intuitive, a useful exercise is to practise F2L at an exaggeratedly slow speed. It is usually done starting with the white colored squares. World Cube Association Regulation A3a1 states that a competitor has up to 15 seconds of inspection time before attempting a solve, and you would want to be spending this time mentally formulating a complete solution to the cross which you could then execute very quickly at the start of your solve.

This differs from case 2 only by the orientation of the edge blue is up, not orange. If you are thinking “how the dickens is anyone supposed to do this in 4.