D&D 4E H1 KEEP ON THE SHADOWFELL PDF

H1 Keep on the Shadowfell & Quick-Start Rules (4e) – An Introductory 4th Edition D&D Adventure for Characters of Levels 1st-3rd. The town of. The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift. Over in Help! I am going to teach D&D4E to 7+ people, I made a throw-away comment that I thought that H1 blows chunks.

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First, consider the efforts to tie all the adventures together very strongly. There should have been a ton of wide open spaces with varied opponents and exiting terrain features in every room.

The adventure was designed by Bruce R. And the page-flipping should have been handled better. This item has been added to your Subscriptions. The player characters journey to the keep and descend through its crypts, resulting in a final climactic confrontation with Kalarel.

Sign up using Facebook. Aside from the encounter where the party has the opportunity to befriend Sir Keegan, there are only three outcomes to any H1 encounter: Kalarel plans to reopen the Shadow Rift to connect the material world to Orcus’s temple in the Shadowfell. Suddenly all those powers that did less damage but pushed or slid foes didn’t seem quite so sucky.

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They are all confronted in exactly the sgadowfell way.

Keep on the Shadowfell – Wikipedia

This should have been one of the best modules they’d done in a while. So for me it wasn’t a disaster, but it wasn’t a rocking good time by any means. Sign In or 4w to comment.

Yeah, Keep on the Shadowfell is pretty lame. Look at the noble sacrifice! Wake of the Ravager Dark Sun Online: It introduced the new 4E experience. Kalarel has a lair at a nearby ruined keep that contains the Shadow Rift, once a gateway to the Shadowfell and is no longer in use. It is only visible to you. Warning, author has a poor view of 4e but his ideas are great. What I want is kee, rich in possibilities, suggestion, and provocation — something that can be engaged in multiple way, but which only the PCs can resolve into plot.

[4E] Why I think H1 Keep on the Shadowfell sucked

Once you finish Keep on the Shadowfell, what next? It could be so much more. Wizards of the Coast. Thursday, 21st February, Dark Sun Shadowvell Sun: Monday, 13th October, Putting in cool story and intriguing plotlines is certainly something the guys at Wizards could do; any analysis which relies on the assumption that they don’t get story is pretty weak.

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A few other KotS remixes I’ve found: Monday, 17th March, Retrieved from ” https: All magical items too. It also discourages fluidness of encounters, which I’ve found is a big win for 4e. The corridor, not the actual rooms. Cover adds impetus to maneuver. This item will only ahadowfell visible in searches to you, your friends, and admins.